When is a game not a game?
I’ve been playing This War Of Mine for some time now, and I’ve been doing a fair bit of reading into its development (I’ve also played Papers, Please, which the designers cite as an inspiration). Actually, “game” might not be quite the right word, given everything. It is, however, a stunning experience not unlike a brilliant piece of interactive art.
This War Of Mine puts you in the role of controlling a group of civilians in the middle of a warzone. It’s a gripping, powerful, and deeply moving exploration of humanity, struggle, and brutality. It’s not “fun” per se, but it is meaningful a worthwhile look into ourselves and our world - much like some of the greatest performance art. And just like the best theatre, its creators took an inspirational idea and ended up looking long and hard look at themselves while they made it.