Games are amazing things. Entertaining, educational, social, engaging, challenging, relaxing: they can be all these seemingly paradoxical things. Computer (“video”) games are a staple of gaming, and much has been made of their place in our lives and society. I’ll get into game design as art as well as issues of diversity and prejudice in the industry another time, but it’s pretty clear that computer games are already being used as vehicles for powerful social commentary, compelling stories and means of building understanding and empathy - much like good theater.
I recently stumbled on a game on Steam called A Blind Legend. In it, you play a blind knight. There are no video effects (unless you count a black screen), and the designers intended it for both sighted and non-sighted people. I can’t speak to the experience of the non-sighted, but I can say this: as a sighted person, this game was fascinating, educational, and also tremendously engaging. I walked away wanting other people to experience it too. So check it out. There’s even a mobile version.